Friday, May 4, 2018

Brigade Games "Spies and Patriots" Kickstarter


I'm quite looking forward to this. The fellow in the long coat and open shirt would make a great Adam Kismet for 7TV. The agent next to him would make a good John Major...Ω

Sunday, April 29, 2018

Mats by Mars - Product Review

After Cold Wars, I decided to dress up my 7TV/Doctor Who game map with a mat, designed to simulate the concrete surfacing of an old WWII air base.

Sadly, my normal source - Hotz Mats - has been developing a less-than-stellar reputation at The Miniatures Page, so I cast my browser about and stumbled upon Mats by Mars.

Their website seems well done, and the prices were reasonable, so I ordered a 36" x 36" light Koncrete-pattern, and was well pleased by the result.


The new mat arrived in less than two weeks, preceded by a shipping notification, and rolled up in a sturdy tube, which included a "care and feeding" sheet explaining what NOT to do to my new mat. I thought this was very considerate.  Also, the colour was very pleasant and complimented my airbase nicely.

Market Weatherby RAF Station

Quality:: 5 out of 5
Shipping: 5 out of 5
Communication: 5 out of 5

Mats by Mars overall rating: ««««« 5 Stars. Well Done!...Ω



Friday, April 13, 2018

Doctor Who and the Mist from Mars

The Mist from Mars...has arrived.

This past Cold Wars, in Lancaster, PA, saw Megz and I run a 7TV 1st ed. game: "Doctor Who and the Mist from Mars", adapted from the Rogues Gallery programme guide by Crooked Dice.

We ran two sessions, Friday and Saturday, in the 1:00 PM time slot. One of the advantages of running at a convention is we usually have a full game, and this year was no exception.

Three weeks had elapsed since the initial playtest and the convention, and I was able to complete the barracks and medical hut, paint the crates, paint the Third Doctor in his plaid/tweed cape, and add additional forces for both sides.


For an additional UNIT player, I added Sgt. Benton and a Heavy Weapons Team (HMG), in a Landrover.

For the additional Mist player, I added three guards  - unfortunate RAF airmen, who have since been assimilated by the Mist. I also added Captain Gray, a human victim/servitor of the Mist who has retained her personality but has gone over to the dark side. The character is reminiscent of Captain Black, agent of the Mysterons, which I like very much.

Another Victim...hypnotised.

There was a great deal of hypnotised victims, captured Doctors, Boffins building insidious alien tech, companions screaming, and players doing their best Donald Gray impressions.

Victory was fickle, once favouring the Mist, and once favouring UNIT.  The Doctor was taken out of the former game - cue an early Tom Baker regen.


Boffins...building.
 An amusing game to referee. Megz has come along quite well as a ref, and was able to run the game herself, with me relegated to fetching the tea and the occasional rules interpretation. Good stuff...Ω



Third Doctor...captured.

Another...angle.










Saturday, March 31, 2018

Doctor Who Playtest

Megz and I had the opportunity to playtest my next convention game: Doctor Who and the Mist from Mars.  This is based on the 7TV 1st Edition "the Mist from Mars" as printed in Crooked Dice's 1st Edition resource, Rogues Gallery.

To start, I'd like to apologise for the condition of the scenery - with all the unfinished barracks and black tarmac, it looks like it's waiting for the CGI team to finish. I actually had planned to run the first go at our local club, but thought the game too unfinished for public display.



Without going into the details too deeply, the Villainous Side consisted of three Servitors of the Mist, and three unfortunate human technicians who had been possessed by the Mist.  The Heroic Side consisted of the Third Doctor, Jo Grant, Capt. Mike Yates and four U.N.I.T. soldiers.

Mike Yates is Dominated


On turn one, the lead Servitor approached the Doctor. "You can't be serious," I said to Megz. "The Doctor has four luck - nothing your single servitor can do will hurt him."  Whereupon, the servitor open his visor, revealing himself to be a future incarnation of the Doctor, and hey ho! Swapped his single luck point for the Doctor's four. A well played event card, Megz.

As one might imagine, this dread revelation threw the Doctor for a loop, and it took him a turn to recover his shock.


Then the Servitor approached Mike Yates, and after making an opposed INT roll, hypnotised him into switching sides. Hmm - this is beginning to all look a bit dodgy.


The Doctor fails his
intervention
Meanwhile, the three techs been working on a device to assist them in the fight. Once constructed, it provided extra power for the Servitors Energy Blasts, and UNIT trooped began to drop like poorly paid extras.


After a desperate effort to stun the scientists failed, the Doctor and those few UNIT survivors had the flee the scene. The Mist from Mars had gained a foothold on Earth.


Post-Game Thoughts:  Adding the elements of the Doctor, Jo Grant, Mike Yates and U.N.I.T. added a degree of depth that I felt the scenario, written as-is, was lacking. All of the Rogue's Gallery scenarios are "Kitchen Table" setups, playable in a little over an hour, and intended to be run at conventions in Britain as introductory games between two players.

This last concept doesn't work as well at US cons, where the pitch "bigger is better" and games vie competitively for players. Hence, I usually expand the map and increase the number of forces, and will do so before taking this game to a convention...Ω





The Doctor and Companion attempt to flank


UNIT Rallies, to no avail.